Weighted by level
The reward pool is split between players in proportion to their ladder level (your in-game score / career tier). Climb higher and your slice grows. Activity, not just holding, is what earns.
$RAID isn't a sticker on a game. 100% of trading fees are redropped to players — paid straight to your wallet, weighted by your level on the ladder. The team takes no cut of the fees.
Trade → fees → players → more play. A loop that pays the people who actually play.
Every $RAID buy & sell pays a small fee on the bonding curve.
Every lap, 100% of those fees flow into the player reward pool. The team takes no cut of the fees.
Your share scales with your level on the ladder — the higher you climb, the bigger your cut.
Rewards are dropped directly to your connected wallet. No claiming, no lockups.
The reward pool is split between players in proportion to their ladder level (your in-game score / career tier). Climb higher and your slice grows. Activity, not just holding, is what earns.
Payouts go directly to your connected wallet on a recurring cycle. No claim button, no lockups, no vesting. A wallet is required to receive rewards (guests can still play for free).
The pool is funded by trading fees alone — there is no inflationary emission and no promise of fixed returns. If there's no trading, there are no rewards. Simple and honest.
Building and training spend $RAID — it leaves circulation as you grow your stronghold and army.
Raids move $RAID from the defender to the attacker. The token is the loot — it circulates through real gameplay.
Sinks + transfers create genuine in-game demand for the token, beyond pure speculation.
The contract address is Coming soon. Anyone posting a CA today is an impostor. The official CA will be published here and on X at launch.
Fair launch on a bonding curve, mint authority revoked, and 100% of fees routed to players. No private team fee allocation.
$RAID is a community game token with no intrinsic value. Play for fun; treat any rewards as a bonus, not an investment.